Tidus, Blitzball Star

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(259 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+26
Mana Acceleration (13 sources)+3
Dual & shock lands1
Premium utility lands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 (Bracket 2)+Game Changers Bracket 3
Speed77Mana base75Interaction62
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Artifacts Matter30 cards

30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Storm16 cards

16 storm synergies. Chain spells for exponential value.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.