Commander
4.0±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(262 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw2
Value engines1
Counterspells3
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate4
Protection1
Other1
Two-Color Mana Base (no fixing needed)+37ⓘ
Taplands4
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+7.2ⓘ
Synergy pieces2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Interaction92Mana base75Threats31
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.