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Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence245 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks9
Other acceleration6
Draw engines3
Cantrips & burst draw1
Wheels2
Value engines5
Artifact/enchantment removal1
Spot removal3
Board wipes3
Stax & hate1
Protection6
Mana Acceleration+9ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
High Land Count−10ⓘ
Utility lands5
Taplands4
Basic lands1
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Combo pieces2
Win conditions4
Combat threats1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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