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5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence390 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+12ⓘ
Fast mana2
Mana rocks3
Land ramp7
Other acceleration5
Commander Draw Engine+10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines3
Counterspells5
Spot removal4
Protection4
Mana Acceleration+7ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands10
Basic lands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces10
Combat threats2
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elemental Tribal13 cards
13 elemental creatures detected. Tribal synergies can create powerful board states.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.