Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence(725 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana14
Mana rocks2
Mana dorks8
Land ramp5
Tutors7
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells3
Spot removal7
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (29 sources)+15ⓘ
Fetchlands7
Dual & shock lands11
Premium utility lands3
Utility lands7
Other1
4 Combo Families (5 lines, Consistency: 94%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Combo pieces6
Synergy pieces4
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators3
Damage multipliers1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed97Mana base97Threats96
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes2 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
Combo (Commander)10 cards
This deck is built around assembling infinite combos or combo finishes.