Commander
3.4±0.7
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence213 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana rocks1
Land ramp4
Other acceleration2
Treasure generators1
Minor treasure1
Other1
Commander Draw Engine+15ⓘ
Low Land Count−18ⓘ
Tutors3
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines4
Synergy support1
Counterspells1
Artifact/enchantment removal2
Spot removal22
Graveyard hate1
Stax & hate1
Edict effects1
Protection11
Soft interaction1
Low Land Count−18ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands1
Taplands15
Tempo Control+20ⓘ
Combat Damage Synergy+15ⓘ
Commander Synergy+1ⓘ
Win conditions3
Combat threats9
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.4 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal18 cards
18 dragon creatures detected. Tribal synergies can create powerful board states.
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Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.