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Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence367 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks9
Treasure generators1
Tutors2
Draw engines4
Value engines7
Counterspells2
Spot removal2
Board wipes2
Protection4
Mana Acceleration+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands4
Taplands2
Basic lands3
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, 2 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats2
Drain effects2
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elf Tribal22 cards
22 elf creatures detected. Tribal synergies can create powerful board states.
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Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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