Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(367 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks9
Treasure generators1
Tutors2
Draw engines4
Counterspells2
Spot removal2
Board wipes2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands4
Taplands2
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, 2 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats2
Drain effects2
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Mana base82Speed61
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal22 cards
22 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.