Blight elves (125€)

Commander
BG
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence325 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
2+6
Mana dorks11
B+8
G+5
G+5
G+5
G+5
1G+7
1G+6
1GG+6
2G+6
2G+3
3G+1
Land ramp1
2G+3
Other acceleration2
3+2
2G+1
Commander Synergy (1 groups)+1
Tutors2
1G+8
2G+3
Draw engines7
1B+5
GG+3
3+3
2GG+5
3G+2
3BG+5
3GG+4
Cantrips & burst draw3
1G+1
3G+1
3GG+2
Recursion1
1BG+1
Value engines8
2G+5
2G+2
2B+2
1GG+1
XGGG+1
4+2
3G+1
6+1
Other1
1G+2
Spot removal7
B+7
BG+8
1G+5
1G+1
1BG+2
2G+2
3GG+4
Board wipes1
XBB+1
Stax & hate1
3BB+2
Protection2
3+2
3G+2
Mana Acceleration (16 sources)+6
Two-Color Powerhouse Lands (1)+3
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
B/G+2
+2
+2
+2
Basic lands2
+8
+11
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 evasion enablers+25
2 Combo Families (2 lines, Consistency: 66%)+24
Commander Synergy (1 groups)+1
Combo pieces2
2B
4G+6
Synergy pieces9
XG+4
1G+5
2G+5
3G+4
3G+4
2BG+4
4+4
3G+2
2BG+1
Win conditions2
G+6
XGGG+1
Combat threats8
G+2
GG+3
1GG+5
1BG+2
2G+1
1BG+1
3G+5
2GG+5
Drain effects2
2BG+2
3B+1
Reanimation1
6BB+2
Other1
2G+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.9 → Bracket 2
Threats92Speed79Mana base79

1.9 above Bracket 1 ceiling (3)

0.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Elf Tribal33 cards

33 elf creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Druid Tribal14 cards

14 druid creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

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