Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence325 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks11
Land ramp1
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines8
Other1
Spot removal7
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands2
+8
+11
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 evasion enablers+25ⓘ
2 Combo Families (2 lines, Consistency: 66%)+24ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces9
Win conditions2
Combat threats8
Drain effects2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Threats92Speed79Mana base79
1.9 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
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