Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(575 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana dorks1
Land ramp10
Other acceleration2
Tutors2
Draw engines5
Cantrips & burst draw5
Wheels2
Recursion5
Value engines7
Control Strategy Bonus (16.8 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Board wipes3
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands5
Utility lands13
Taplands7
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 64%)+24ⓘ
Combo pieces3
Win conditions1
Combat threats3
Token generators1
Clone effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base96Consistency92Threats87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Clones15 cards
15 clone effects. Copy the best threats on the battlefield.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.