Riku - Double the Fun, Double the Chaos!

Commander
8.5±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence596 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana3
Mana dorks1
Land ramp10
Other acceleration2
Tutors3
Draw engines5
Cantrips & burst draw4
Wheels2
Scry & Surveil2
Recursion5
Value engines8
Other1
Control Strategy+30
Counterspells6
Spot removal6
Board wipes2
Protection1
Mana Acceleration+5
Fetchlands4
Dual & shock lands6
Premium utility lands5
Utility lands16
Taplands5
Basic lands3
2 Combo Families+26
Combat Damage Synergy+4
Combo pieces3
Win conditions1
Combat threats3
Clone effects2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes5 total

Clones15 cards

15 clone effects. Copy the best threats on the battlefield.

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Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

  • 2-card combos · 2
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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.