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HomeExplore decksCommanders
BR

Tokka & Rahzar, Terrible Twos

viapasted list·Updated 46 days ago·6 views·

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Power level

7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence504 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks3
Other acceleration3
Treasure generators1
Tutors8
Draw engines2
Cantrips & burst draw2
Wheels2
Recursion2
Value engines2
Counterspells3
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate5
Protection6
Two-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands4
Basic lands2
3 Combo(s) Detected (Consistency: 84%)+32ⓘ
Combat Damage Synergy: 2 haste enablers, 5 damage multipliers+24ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Reanimation1
Damage multipliers1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6 → Bracket 4

0.6 above Bracket 3 ceiling (7)

1.4 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain8 cards

8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Voltron6 cards

6 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Artifacts Matter5 cards

5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos3 total

  • 2-card combos · 3
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