Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(217 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks3
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion3
Spot removal4
Graveyard hate1
Stax & hate1
Protection3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+21ⓘ
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
Combo pieces3
Synergy pieces4
Win conditions2
Sacrifice outlets1
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats85Mana base70Interaction45
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.