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Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence383 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy+6ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks7
Other acceleration3
Treasure generators1
Tutors2
Draw engines2
Recursion2
Value engines4
Spot removal10
Graveyard hate1
Board wipes3
Stax & hate3
Protection7
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands4
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 haste enabler, 3 evasion enablers, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 54%)+19ⓘ
Commander Synergy+10ⓘ
Combo pieces1
Synergy pieces2
Win conditions5
Combat threats4
Token generators1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Angel Tribal21 cards
21 angel creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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