Commander
No commander provided3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(254 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration6
Tutors5
Draw engines4
Cantrips & burst draw1
Recursion5
Value engines3
Other1
Counterspells1
Spot removal5
Board wipes7
Stax & hate1
Protection8
Mana Acceleration (11 sources)+1ⓘ
Utility lands2
+2
+2
Basic lands1
+34
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+15ⓘ
Synergy pieces2
Win conditions1
Combat threats11
Drain effects2
Token generators1
Reanimation3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Speed74Interaction73Threats61
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Enchantress (Commander)13 cards
This deck synergizes with enchantments for card advantage and control.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.