Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(403 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks4
Other acceleration3
Tutors7
Draw engines2
Cantrips & burst draw4
Recursion8
Value engines5
Counterspells4
Spot removal3
Stax & hate2
Protection4
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Utility lands6
Basic lands1
Island+30
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Drain effects1
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency85Threats84Speed73
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.