5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence375 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Mana dorks4
Land ramp17
Other acceleration3
Commander Draw Engine+10ⓘ
Commander Synergy+3ⓘ
Tutors4
Draw engines5
Cantrips & burst draw6
Scry & Surveil2
Recursion2
Value engines8
Counterspells2
Artifact/enchantment removal2
Spot removal3
Board wipes1
Protection1
Mana Acceleration+15ⓘ
Two-Color Powerhouse Lands+5ⓘ
Fetchlands2
Premium utility lands1
Utility lands9
Taplands6
Basic lands2
4 Combo Families+40ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces6
Synergy pieces8
Win conditions2
Combat threats4
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 1→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Lands Matter (Commander)9 cards
This deck synergizes with lands entering, leaving, or being sacrificed.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.