Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
Primary win line:Go-wide combat finish
High confidence(601 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+15ⓘ
Fast mana3
Mana rocks7
Mana dorks4
Land ramp5
Other acceleration7
Treasure generators2
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors4
Draw engines10
Recursion1
Value engines6
Counterspells3
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate2
Protection4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces2
Win conditions2
Combat threats1
Drain effects2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Mana base99Speed92Interaction85
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Group Hug7 cards
7 group hug effects. Help everyone while secretly advancing your plan.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.