Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(385 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks8
Land ramp2
Tutors1
Draw engines4
Cantrips & burst draw2
Value engines6
Spot removal6
Two-Color Powerhouse Lands (2)+12ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
5 Combo(s) Detected (Consistency: 45%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 tribal lords, 3 haste enablers, 5 evasion enablers+25ⓘ
Combo pieces6
Synergy pieces4
Win conditions4
Combat threats6
Drain effects1
Token generators7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats97Mana base75Speed68
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal40 cards
40 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.