Aggro Deck

Commander
No commander provided
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(289 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Fast mana1
Other acceleration1
Treasure generators1
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15
Tempo Control (lockout lethality)+7.6
1 extra turn effect+5
Reanimation1
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
Consistency82Interaction71Threats70

1.3 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (4.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Aggro24 cards

24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Ninja Tribal21 cards

21 ninja creatures detected. Tribal synergies can create powerful board states.

Ninjutsu21 cards

21 ninja synergies. Sneak ninjas into combat for devastating triggers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.