Commander
No commander provided3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence240 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw5
Scry & Surveil2
Recursion1
Value engines4
Synergy support1
Counterspells4
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate6
Protection1
Soft interaction10
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands13
Taplands9
Basic lands3
Combat Damage Synergy+18ⓘ
Synergy pieces6
Win conditions2
Combat threats8
Sacrifice outlets1
Drain effects7
Token generators1
Extra turns1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Forced Combat / Goad25 cards
25 forced combat effects. Make opponents attack each other.
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Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.