Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(555 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks8
Land ramp1
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels2
Recursion2
Counterspells4
Spot removal9
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate6
Mana Acceleration (17 sources)+7ⓘ
Fetchlands7
Dual & shock lands7
Premium utility lands4
Utility lands8
6 Combo(s) Detected (Consistency: 47%)+36ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Combo pieces8
Synergy pieces2
Win conditions2
Drain effects4
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Interaction95Mana base94Threats90
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.