Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Other acceleration1
Treasure generators1
Tutors2
Draw engines9
Cantrips & burst draw3
Recursion6
Value engines3
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate4
Protection1
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands4
Utility lands6
Taplands5
5 Combo(s) Detected (Consistency: 70%)+38ⓘ
Combat Damage Synergy: 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Win conditions1
Combat threats1
Drain effects5
Token generators4
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base94Threats92Consistency79
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.