Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(243 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp6
Other acceleration1
Draw engines1
Cantrips & burst draw9
Recursion1
Counterspells1
Spot removal11
Graveyard hate1
Board wipes3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands4
Utility lands5
Taplands3
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets2
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base84Interaction73Threats57
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.