Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(387 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Other acceleration2
Tutors2
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines1
Spot removal5
Graveyard hate1
Stax & hate24
Combat Damage Synergy: token package, 2 evasion enablers, 1 damage multiplier+13ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction97Consistency81Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.