3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence222 pts
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana2
Commander Draw Engine (Vohar, Vodalian Desecrator provides card draw)+10ⓘ
Tutors8
Draw engines7
Cantrips & burst draw9
Recursion16
Value engines3
Counterspells4
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate4
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands2
+2
+2
Taplands3
+2
+2
Basic lands2
+14
+17
Tempo Control (lockout lethality)+10.6ⓘ
Combat Damage Synergy: token package, 2 haste enablers+7ⓘ
Synergy pieces7
Combat threats1
Drain effects1
Token generators1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Consistency94Mana base65Interaction60
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Graveyard (Commander)24 cards
This deck uses the graveyard as a primary resource.
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Reanimator18 cards
18 reanimation effects. Recur creatures and key permanents from the graveyard.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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