Commander
3.3±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence198 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators3
Tutors3
+5
Draw engines3
Cantrips & burst draw12
Recursion1
+2
Value engines7
Control Strategy Bonus (13.7 interaction cards)+28.5ⓘ
Counterspells1
Spot removal16
Artifact/enchantment removal1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+3
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+8
+13
Tempo Control (lockout lethality)+7.7ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combat threats4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Consistency78Mana base75Interaction69
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.