Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(419 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana9
Mana rocks11
Mana dorks1
Other acceleration1
Treasure generators2
Draw engines7
Cantrips & burst draw8
Recursion1
Value engines3
Counterspells5
Spot removal8
Land destruction1
Protection2
Mana Acceleration (23 sources)+13ⓘ
Two-Color Powerhouse Lands (4)+11ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Tempo Control (lockout lethality)+5.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces3
Win conditions5
Combat threats1
Drain effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats92Speed85Mana base82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.