Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Commander combat pressure
High confidence(548 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana6
Mana rocks3
Other acceleration2
Treasure generators2
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+18ⓘ
Tutors6
Draw engines11
Cantrips & burst draw2
Recursion2
Counterspells4
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate3
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands4
Utility lands8
Taplands4
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions3
Combat threats3
Token generators1
Reanimation4
Clone effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base94Consistency93Interaction91
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.