Commander
3.6±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(232 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Mana dorks5
Land ramp4
Treasure generators2
Tutors4
Draw engines10
Cantrips & burst draw4
Recursion2
Value engines2
Other1
Spot removal8
Artifact/enchantment removal1
Protection3
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mana Acceleration (17 sources)+7ⓘ
Taplands1
Basic lands1
Forest+30
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Win conditions2
Combat threats7
Sacrifice outlets1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Consistency78Mana base70Speed64
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)8 cards
This deck generates and leverages a wide board of creature tokens.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.