Commander
No commander provided6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(490 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Other acceleration3
Treasure generators2
Tutors3
Draw engines4
Cantrips & burst draw15
Recursion2
Control Strategy Bonus (21.1 interaction cards)+30ⓘ
Counterspells5
Spot removal8
Stax & hate3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands1
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats1
Token generators2
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Consistency92Threats86Interaction85
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Storm8 cards
8 storm synergies. Chain spells for exponential value.