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HomeExplore decksCommanders
WUR

Captain America

viaArchidektArchidekt·Updated 21h ago·14 views·

Power level

6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence495 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana5
Mana rocks5
Other acceleration9
Commander Synergy+1ⓘ
Tutors7
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines6
Counterspells3
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate2
Protection14
Mana Acceleration+7ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands3
Utility lands8
Taplands5
Basic lands3
Tempo Control+20ⓘ
Combat Damage Synergy+16ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Enablers1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 (Bracket 3)+Game Changers 10→ Bracket 4
Markers
Learn more →
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Game changers 10
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter9 cards

9 legendary synergies. Legends in the deck grow stronger together.

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Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.