Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(224 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (67% CMC 5+)+-10ⓘ
Fast mana1
Land ramp18
Other acceleration1
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion1
Spot removal6
Board wipes3
Protection1
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions1
Combat threats1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Consistency74Threats57
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos18 cards
18 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade12 cards
12 cascade/discover effects. Cast spells for free off the top.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.