Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(350 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana5
Mana dorks3
Other acceleration1
Treasure generators5
Cantrips & burst draw9
Recursion3
Value engines1
Counterspells1
Spot removal6
Board wipes2
Protection1
Other1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands4
Basic lands1
Mountain+31
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
3 Combo(s) Detected (Consistency: 28%)+22ⓘ
Combo pieces6
Synergy pieces7
Win conditions2
Sacrifice outlets2
Drain effects2
Token generators11
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats96Speed83Mana base70
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.