Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(237 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp7
Tutors2
Draw engines3
Cantrips & burst draw2
Counterspells2
Spot removal9
Board wipes2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Utility lands4
Taplands9
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces12
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats84Interaction58Mana base57
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.