Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines5
Counterspells9
Spot removal11
Board wipes2
Protection5
Two-Color Powerhouse Lands (2)+9ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands9
Taplands3
Tempo Control (lockout lethality)+19ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction93Mana base90Consistency58
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Faerie Tribal11 cards
11 faerie creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.