Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence378 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Mana dorks7
Land ramp5
Other acceleration2
Other1
Commander Draw Engine (Helga, Skittish Seer provides card draw)+18ⓘ
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines12
Counterspells2
Spot removal4
Stax & hate3
Protection7
+1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
+8
+7
+5
Dual & shock lands4
+5
+5
+5
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands4
+3
+3
+2
+2
Basic lands3
+10
+7
+4
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers, aristocrats engine+21ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces8
Combat threats2
Clone effects4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base88Threats83Consistency82
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron (Commander)1 cards
This deck is built around equipping or enchanting the commander for commander damage.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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