Commander
5.1±0.7
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
Medium confidence(352 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks4
Mana dorks3
Land ramp5
Other acceleration7
Treasure generators4
Low Land Count (21/26)+-13ⓘ
Tutors1
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines5
Counterspells1
Spot removal5
Board wipes1
Protection4
Mana Acceleration (26 sources)+15ⓘ
Low Land Count (21/26)+-13ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands10
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces6
Win conditions2
Combat threats7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed95Threats76Mana base63
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal14 cards
14 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.