Commander
5.3±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana6
Mana rocks3
Mana dorks1
Other acceleration2
Other1
Low Land Count (28/30)+-5ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Value engines5
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes2
Protection3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (28/30)+-5ⓘ
Premium utility lands2
Utility lands1
Taplands2
Basic lands1
Mountain+22
3 Combo Families (3 lines, Consistency: 79%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces9
Win conditions5
Combat threats6
Sacrifice outlets5
Drain effects1
Token generators8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats99Mana base70Speed48
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.