Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence539 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 group)+8ⓘ
Heavy Curve (35% CMC 5+)−10ⓘ
Fast mana2
Mana rocks6
Mana dorks3
Land ramp5
Other acceleration2
Commander Synergy (1 group)+6ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion4
Value engines9
Control Strategy Bonus (28.6 interaction cards)+30ⓘ
Counterspells4
Artifact/enchantment removal2
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate2
Protection10
Mana Acceleration (18 sources)+6ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands6
+5
+5
+5
+4
+4
+2
Utility lands6
+4
+2
+2
+2
+2
+2
Basic lands5
+1
+1
+1
+1
+1
Other1
Combat Damage Synergy+22ⓘ
Synergy pieces4
Win conditions3
Combat threats4
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5+Game Changers 2→ Bracket 3
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter17 cards
17 legendary synergies. Legends in the deck grow stronger together.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Stax (Commander)5 cards
This deck uses resource denial and tax effects to slow opponents down.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power7.0→6.5-0.5
BracketB4→B3(-1)
Vectors
Velocity
85→79
-6
Consistency
75→72
-3
Interaction
91→92
+1
Efficiency
98→98
—
Lethality
60→63
+3
Card Changes
Added (7)
Removed (7)