Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(461 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Other acceleration1
Treasure generators3
Low Land Count (34/35)+-3ⓘ
Tutors2
Draw engines14
Recursion5
Value engines2
Counterspells10
Spot removal6
Graveyard hate2
Board wipes3
Stax & hate6
Low Land Count (34/35)+-3ⓘ
Fetchlands5
Dual & shock lands9
Premium utility lands4
Utility lands7
Taplands4
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces12
Win conditions3
Combat threats1
Token generators2
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction95Mana base93Threats88
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.