Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(365 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration8
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Tutors5
Draw engines6
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate4
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands5
3 Combo(s) Detected (Consistency: 92%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces5
Combat threats3
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats90Consistency82Mana base75
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Enchantress21 cards
21 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.