Sythis, Harvest's Hand

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesWalking Ballista,Heliod, Sun-Crowned
High confidence(365 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+13
Mana Acceleration (14 sources)+4
Two-Color Powerhouse Lands (1)+1
Dual & shock lands2
Premium utility lands1
Basic lands2
3 Combo(s) Detected (Consistency: 92%)+33
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25
Combat threats3
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats90Consistency82Mana base75

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes9 total

Enchantress21 cards

21 enchantment synergy cards. Deck rewards you for casting enchantments.

Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

Combos3 total