Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(426 pts)
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Mana rocks6
Other acceleration5
Commander Draw Engine (Jin-Gitaxias provides card draw)+18ⓘ
Tutors1
Draw engines6
Cantrips & burst draw15
Wheels2
Recursion1
Value engines3
Counterspells11
Spot removal8
Graveyard hate1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Utility lands4
Basic lands1
Island+31
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces4
Synergy pieces1
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency92Interaction88Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Proliferate7 cards
7 proliferate effects. Multiply all your counters at once.