Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(391 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks5
Land ramp12
Other acceleration4
Commander Draw Engine (Helga, Skittish Seer provides card draw)+18ⓘ
Draw engines13
Cantrips & burst draw1
Recursion1
Counterspells1
Spot removal3
Board wipes1
Stax & hate1
Mana Acceleration (25 sources)+15ⓘ
Fetchlands4
Dual & shock lands7
Utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces6
Win conditions6
Combat threats4
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency89Mana base89Speed84
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana34 cards
34 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.