Commander
7.5±0.6
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Medium confidence(531 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks2
Land ramp6
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+12ⓘ
Tutors4
Draw engines2
Cantrips & burst draw2
Recursion9
Value engines3
Spot removal2
Stax & hate2
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands8
2 Combo Families (2 lines, Consistency: 84%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 2 evasion enablers+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Combo pieces2
Synergy pieces7
Win conditions5
Combat threats2
Drain effects1
Token generators6
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.5 (Bracket 4)+Game Changers→ Bracket 5
Threats97Mana base95Consistency85
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall11 cards
11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.