Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(408 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks2
Mana dorks1
Land ramp5
Other acceleration6
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw7
Wheels1
Recursion1
Value engines2
Counterspells2
Spot removal7
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands6
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Synergy pieces3
Drain effects3
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base92Speed91Consistency65
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.