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Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence408 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana6
Mana rocks2
Mana dorks1
Land ramp5
Other acceleration6
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw7
Wheels1
Recursion1
Value engines2
Counterspells2
Spot removal7
Protection2
Mana Acceleration+11ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands6
Taplands4
Basic lands3
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Synergy pieces3
Drain effects3
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm18 cards
18 storm synergies. Chain spells for exponential value.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.