Commander
3.7±0.6
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(226 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks2
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines7
Other4
Control Strategy Bonus (11.2 interaction cards)+16ⓘ
Counterspells5
Spot removal7
Stax & hate1
Two-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands5
Other1
Commander Synergy (3 groups)+22ⓘ
2 Combo Families (2 lines, Consistency: 43%)+21ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats1
Drain effects8
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base85Threats83Consistency64
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn23 cards
23 damage dealers. Burn opponents down with direct damage.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.