Commander
2.5±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(138 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration5
Commander Synergy (1 groups)+6ⓘ
Draw engines7
Cantrips & burst draw6
Recursion6
Value engines1
Spot removal2
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Commander Synergy (2 groups)+13ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces1
Combat threats3
Drain effects3
Token generators3
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Speed64Consistency56
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron32 cards
32 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.