Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(410 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks8
Other acceleration2
Treasure generators1
Commander Draw Engine (Glissa Sunslayer provides card draw)+18ⓘ
Draw engines7
Cantrips & burst draw1
Recursion3
Value engines2
Spot removal5
Graveyard hate2
Board wipes2
Edict effects2
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands9
Dual & shock lands3
Premium utility lands1
Utility lands12
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Synergy pieces7
Combat threats2
Drain effects2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base95Speed84Consistency77
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.