Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(359 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines7
Other1
Counterspells3
Spot removal6
Board wipes2
Stax & hate4
Protection6
Other1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands6
Other1
1 Combo Family (1 lines, Consistency: 79%)+22ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+22ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats4
Drain effects4
Token generators3
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats92Mana base82Interaction81
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.