Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(434 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks5
Other acceleration2
Treasure generators3
Commander Draw Engine (Clive, Ifrit's Dominant provides card draw)+10ⓘ
Tutors5
Draw engines3
Cantrips & burst draw3
Wheels2
Counterspells3
Spot removal2
Board wipes1
Stax & hate2
Protection2
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+32
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: token package, 4 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions3
Combat threats2
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Consistency87Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Discard10 cards
10 discard synergies. Empty opponents' hands while gaining value.