Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence261 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks1
Land ramp2
Treasure generators5
Other1
Low Land Count (30/31)+-3ⓘ
Tutors1
Draw engines5
Cantrips & burst draw7
Wheels2
Recursion2
Value engines6
Spot removal4
Board wipes4
Stax & hate10
Protection2
Mono-Color Mana Base (no fixing needed)+37ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (30/31)+-3ⓘ
Utility lands3
+2
+2
Taplands2
+2
Basic lands1
+25
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces2
Synergy pieces3
Win conditions5
Combat threats3
Drain effects7
Token generators2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats89Mana base70Consistency65
✓
Mass land denial 1
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)10 cards
This deck generates value from sacrificing and recurring creatures.
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